Auto Chess: Origin is frankly the closest of the three current games to the original, which does make sense. The character’s names have been changed and many synergy names have been tweaked. For example, trolls have been renamed the glacial clan and orcs are now the red cave clan, however the actual synergy effects are the same. At the time of writing Auto Chess: Origin is missing some heroes from the mod. Notably missing is Io, a hero who acted as a wild card or gap filler for leveling up heroes. Also missing are the gods, relatively recent additions to the mod, Mars and Zeus, though they’re apparently coming in a patch sometime tonight.
The gameplay is almost identical to OG Auto Chess, save for the courier. Instead of dealing with Dota’s adorable donkey and fighting with its limited sphere of influence, a major disadvantage of the mod, the player is represented by and adorable creature. It’s a goblin by default but there are many skins already in the game. This adorable creature is purely cosmetic and doesn’t get in the way or cause problems the way the courier in the original custom game did.
Of course while the gameplay is essentially the same there are some significant improvements in Drodo’s second outing. The first I already mentioned, removing the courier and it’s at best finicky sphere of influence is a massive boon, as are the visual tweaks that make synergies more distinct. Each synergy has a symbol and color associated with it being displayed on one side of the screen making it much clearer what bonuses you team currently has in place and how close you are to getting other bonuses. This version also has a clear indicator of what your chances of pulling certain rarities are, say at rank 8 you have a 1% chance of pulling a legendary hero. OG Auto chess had this as well but it was in a drop down menu.
The draft is also a bit clearer with heroes obviously displaying their synergy symbols instead of the text Auto Chess used. As a bonus if there are enough copies of a hero on your field, your bench, and in a draft hand to level them up they’ll all emit light and dance to make sure you don’t miss it. Oh and I must say that heroes level up WAY more impressively in this game than the other ones.
I expect that I’ll be returning to items as a more direct focus in the future as they are one of the primary points all these games differ but suffice to say that Auto Chess: Origin is almost exactly the same as OG Auto Chess in this regard.